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Subject:
From:
Tammie T Dudley <[log in to unmask]>
Reply To:
CSc Undergraduate Students <[log in to unmask]>
Date:
Mon, 25 Mar 2013 14:06:21 +0000
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-----Original Message-----
From: K. N. King [mailto:[log in to unmask]] 
Sent: Monday, March 25, 2013 2:15 AM
To: [log in to unmask]
Subject: PLEASE ANNOUNCE TO YOUR CLASSES: ACM meeting on March 27

                 The GSU chapter of the ACM presents	

              Mobile Augmented Reality Game Development

                          Dr. Jeff Chastine
                         Associate Professor
            School of Computing and Software Engineering
                Southern Polytechnic State University

With increasing computing power, mobile phones are becoming a viable platform for Augmented Reality (AR) games. However, developing this genre of games is not without challenges. In addition to the traditional constraints of mobile games - such as quick gameplay, interruptibility, and device limitations - AR gaming introduces additional considerations, including new models of interaction, user acceptance, and other design considerations. Here, we provide a brief overview of mobile augmented reality and discuss approaches to development, design considerations, and special challenges that are unique to developing mobile augmented reality games.

About the Speaker: Jeff Chastine has both academic and industry experience in mobile and interactive system development. He served as Chief Software Architect at a Manhattan-based mobile media development company developing augmented reality systems. He has also designed and implemented numerous mixed-reality systems for a variety of platforms and clients, including the British pop phenomenon, Duran Duran, and is currently developing augmented reality games for mobile platforms. Academically, he is an active researcher with several ACM and IEEE publications in virtual and augmented reality and has recently published a book chapter in the Handbook for Augmented Reality (Springer). He currently serves as an associate professor in Computer Game Design and Development at Southern Polytechnic State University, teaching courses such as Computer Graphics (OpenGL), 3D Modeling and Animation, and Production Pipeline & Asset Management.
	
                      Win a valuable door prize!
        For this special event, we'll be giving away a pair of
                   Pioneer Steel Wheels Headphones.

                      Wednesday, March 27, 2013
                         5:30 p.m.-6:30 p.m.
                            Capital Suite
                      Room 220, Student Center

                          Everyone welcome!
                          Free refreshments!	

           For more information about the GSU ACM chapter,
              please visit our website: acm.cs.gsu.edu.

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